![]() In Destination: Treasure Island, Hawkins begins his adventure locked in the ship's cabin by three pirates seeking revenge. This game is available through Big Fish Games.Jim Hawkins survived the 1883 novel by Robert Louis Stevenson and grew up to captain his own ship, the Hispaniola. It’s not a must play game, but if you enjoyed the other Kheops Studio games you’ll probably enjoy this too. I didn’t love it as much as Voyage, but there also isn’t enough wrong with it for me to completely dislike it. Overall I thought this game was pretty good. This didn’t affect my enjoyment of the game, but it was noticeable. I assume this is something to do with the fan-made fix for a visual issue ( mentioned in this review) I’m using as I also had this issue with the Secrets of Da Vinci. Nothing major or gamebreaking, but the game was noticeably slower than some of the other games I played by this studio (the mouse movements and opening the menu, that is, the cutscenes were fine). I thought I’d also mention that I had some slight performance issues during my playthrough. It’s quite obvious which one is the “bad” ending and again, the game lets you retry at the end. There is also a choice you make at the very end of the game that results in two different endings. These death scenes will result in 2D cutscenes that you can view in the gallery. The game reloads to before the mistake was made, so it was fun to click things sometimes to see what would happen to Jim. something I noticed while playing was that there were some death scenes, a few more than I expected. This isn’t that big of a deal to me thought, as pretty much everything else is good. The story in this game isn’t that interesting, outside of the riddle. I would recommend giving some of the songs a listen on youtube, my favourite tracks are, “To Live In Fantasy”, “Deep In The Water” and “In The Swamp”. Even if you have no intention of playing this game. It’s probably my favourite soundtrack to any of the Kheops Studio games I’ve covered so far (even if they repeat Dead Man’s Chest a bit too much). The music in this game is also very good. As I continued I realised that wasn’t the case at all. I remember during my first playthrough, once I had discovered the beach, I was worried that the game would look too similar to Return to Mysterious Island to be memorable or interesting. The environments are still consistently great and fun to explore. I still think the human characters look a little weird at times, but overall a lot better than Da Vinci’s models. Luckily that opinion didn’t carry over onto this game, I think the visuals overall look pretty good. ![]() In my Secrets of Da Vinci review I mentioned that I wasn’t a fan of the visuals in that game. As someone who doesn’t know anything about rope tying these puzzles were pretty easy to guesstimate your way through. There’s also a rope tying mini game that repeats throughout the game. From what I can remember this isn’t something that’s been an issue in any of the previous games, so that was a little frustrating. There were also a few times where I would completely miss picking up items because they were too small and/or would blend into the background. The problem was sometimes I would be stuck on a specific puzzle and the riddle wouldn’t be able to help me. The riddle itself was very useful though and fun to work out, it was very satisfying to watch sections get crossed out as you worked your way through the island. The majority of the game is spent following Long John’s riddle, so Jim will usually just tell you to read it again. Unluckily for me this hint system wasn’t very useful most of the time. If you click “objectives” in the menu, Jim will point you in the right direction. I did occasionally get stuck though, luckily for me the game includes a hint system. I found the puzzles in this game to be very enjoyable. That isn’t necessarily a bad thing though, I just thought it was worth pointing out. The main difference I found was that while at times it felt more similar to a game like Voyage or Return to Mysterious Island, it didn’t have the same openness when it came to the kind of things you could create. ![]() ![]() This game plays similarly to the previous Kheops Studio games I’ve covered, combining different objects to make new items to use in puzzles. Following his clues we have to traverse an island to discover the location of this mysterious buried treasure. We hear news that Long John had died and left for us a treasure to find. This game follows Jim Hawkins, after the events of the original story. Today I’m going to be reviewing Destination: Treasure Island, released in 2006. Hello everyone, time for another Kheops Studio review. ![]()
0 Comments
Leave a Reply. |